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5 New Trends To Expect With Virtual Reality!

 


As you’ve no doubt heard by now, virtual reality is coming and coming quickly. Leading headsets have been demo’d and tested publicly pretty much throughout 2016 so far and in a matter of months we’re expecting at least a few of them to be available to the mass market.
While we’ve all been free to imagine incredible and immersive VR gaming experiences, what specific changes will these new tech gadgets bring to our lives with regard to entertainment? It’s hard to say exactly until the headsets are on store shelves and games (and other programs) are widely released. But based on a combination of news and speculation, here are a few trends to expect.
We’ll see an early wave of games based more on creativity than traditional gameplay. Arguably the most high profile demonstration of a VR experience to date showcased Minecraft on Oculus Rift, and it revealed a game in which players can create worlds as if they’re actually walking through them. We’ve also seen some other early VR demos that are almost artistic in nature and more grounded in augmented reality (meaning the environment resembles the room you’re in but you can touch and manipulate imagined materials within that space).
Traditional video games are fast, detailed, and frankly daunting even to some players who are excited about the prospects of VR. Creative experiences, however, can still show off the power and fun of VR without the risk of jarring visuals or clunky gameplay.
We could also see the formation of a new branch of popularity for tabletop card and casino games. Those who haven’t stayed closely involved with the development of online casinos may not be aware, but there’s actually a very high level of sophistication with this style of gaming already.
The games hosted at Betfair cover the full spectrum of tabletop casino experiences while approximating their own form of virtual reality on a computer screen. That is to say rather than simply showing you a screen with crudely animated cards or roulette wheels, this site generates interactive experiences with realistic graphics, live opponents, and in some cases video feeds of real live dealers. These experiences worked into VR would be simpler than most gaming adaptations and would spread a lucrative genre to the new format, which makes them seem like a likely early development.

 

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